6/24/2023 0 Comments Portal 2 custom valve intro![]() ![]() Of course GlaDOS has the same voice actress doing a great job there. ![]() They live by the motto, “show, don’t tell” within this game. Unlike Final Fantasy X, which I’m finishing up around the same time as Portal 2, which stops everything to do an info dump on the player, Portal 2 is much more subtle. Yet, despite focusing on the story-telling – the way Valve does it is not distracting. So most gamers hadn’t come across it if they weren’t deep into the fiction and I didn’t realize there were contradictions until it was pointed out to me. All those details came from the fake Aperture Science website Valve had setup. A few small details here and there have been retconned, but they were never explicitly stated in the first game. But you come away with a much better understanding of Aperture Science than you had with the first game. There are still a LOT of unanswered questions at the end of Portal 2. If Portal 1 is about your character being completely in the dark, Portal 2 is the exact opposite. In fact, there was a two year gap between when I started and finished the game. And the puzzles were great fun and really got my brain going. It was an artform as much as any other movie or book. The sense of not knowing what’s going on and GLaDOS’ obvious demented nature made for a dark video game the likes of which I’d never experienced. There are a set of defaults provided, very_high_4k, very_high, high, medium and low.If I have to sum up Portal 2 in one word: brilliant! I really enjoyed the first Portal a lot. Added a -bench_settings command line parameter to load a cfg/video_bench_.txt file containing settings to load. Added a +bench_demo command line parameter which will run a demo, and quit after it is finished. Removed the 100MB workshop level file size limit Moved the 32-bit Linux binaries into linux32 Fixed some text corruption related to UTF-8 conversion in some instances on Linux Fixed Model Viewer and Face Poser not opening Fixed custom maps with no lights disabling lighting for the rest of the play session You can join the discussion on Portal 2's latest update removing the game's workshop file size limit on the OC3D Forums.Īn update has been released for Portal 2 game and Authoring Tools Whether or not Valve has plans to refine Portal 2 further remains to be seen, but we are excited to see what the future has in store for the franchise. ![]() With Portal 2's March 18th update, the game's long-term playerbase has been rewarded with more creative freedom and the prospect of further game enhancements in the future. 4K 120 FPS could even be possible on Xbox Series X and PlayStation 5, even with some additional graphical upgrades. ![]() With Portal 2 being a game from 2011, there is plenty of room for the game to operate at higher resolutions and framerates than the game's original console versions. Such a move would revitalise the franchise by introducing the series to a new generation of console gamers, opening the door to future Portal games. Valve's recent efforts on Portal 2, it has been speculated that Portal 2 may soon be receiving a re-release on modern consoles. Valve is continuing to update the PC version of Portal 2, this time removing the game's 100MB Steam Workshop file size limit, allowing gamers to create more ambitious maps and mods for the game on PC.Ģ021 has already seen Valve released several updates for Portal 2, many of which address longstanding bugs with the game, while others introduce experimental features like Vulkan API support and reduced compile time for Perpetual Training Initiative puzzles.Īlongside Portal 2's workshop file limit removal, Valve has enabled a series of new rendering optimisations and other hardware optimisations within their game, a strange move for a game that's designed to run on 2011 hardware. ![]()
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